Esoteric Fairy Eater
Challenge the Fairy Eater if you dare.
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The game uses a board (9x9) and a standard set of pieces for Fairy Eater Chess.
Each player controls One Sorcerer, nine Pawns, four Shields, four Ghosts, six Nightriders, six Twilight Reapers and six Sowers of Chaos.
The 72 pieces are shuffled and randomly allocated face-down to squares on the board as in regular Fairy Eater Chess.
The White turns up a piece to begin the game. The second player then makes a move, and the two alternate until the game is finished.
There are three kinds of moves. A player may turn a piece face-up, move a piece, or capture an enemy piece.
Turning over a piece
Turning a piece face-up is a legal move if there are any face-down pieces on the board. Once revealed, a piece may move, capture, or be captured.
Moving a piece
A player may only move face-up pieces of his own color.
All pieces move and capture just like they do in Fairy Eater Chess.
Capturing an opposing piece
Face-down pieces may only be captured by the face-up Sorcerer. In this case the captured piece is revealed and removed from the board. In any other cases a player may only capture with a face-up piece of their own color, and may only capture a face-up piece of the opposing color. In all captures, the captured piece is removed from the board and its square is occupied by the capturing piece.
There is no checkmate in the game. The player who captures the opponent's Sorcerer first wins the game.
Special rules for pawns.
If a player turns up any pawn in the Promotion Zone (6-9 rank for White, 1-4 for Black) then he is obliged to promote this pawn to any piece except the Sorcerer.
Play it against AI here
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