Fairy Eater Chess Puzzles

Solving any chess problems develops attention and trains memory, develops the skills of predicting possible options for further development, makes you think over the strategy of your actions with an emphasis on winning, and also teaches you to achieve your goals.

Here will be presented simple puzzles with solutions that will help you appreciate the beauty of Fairy Eater Chess.

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White to move and mate in 2

Uncomplicated and simple - a direct attack on the Black Sorcerer decides the outcome of the battle in White's favor: 1. Rg9+ Rf9 (the only answer for Black) 2. Rxf9#  the Black Sorcerer cannot capture the Twilight Reaper, since square f9 is controlled by the Nightrider standing on c3.

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White to move and mate in 2

Prevent the Black Sorcerer from approaching the Sower of Chaos 1. g6=N Sa8  Now square a8 is the only safe square for the Black Sorcerer, since a9 and c8 are under attack by the Nightrider on g6. 2.Cc7#

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White to move and mate in 2

The pawn promotion decides everything 1. c6=G+ and now Black has two paths: a) 1. ...Sh6 2. Rf7# or b) 1. ...Cg6 2. Ri8# 
In both cases, the Twilight Reaper acts as the executioner.

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White to move and mate in 1

The puzzle that characterizes this whole fairy chess variant. The solution is so elegant and stunning that it conveys the depth of Fairy Eater Chess.
1. Nh1#
And now the Black Sorcerer cannot hide behind the Shield e7 - d7 from the Ghost on d1, since the Nightrider h1 does not allow to do this.

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White to move and mate in 3

It's amazing how well the Sower of Chaos and the Shield work together.

1. SHe3+ Sb4 2. Cd6+ Sa4 3. SHa3#

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